Quote:
Originally Posted by beta2 -> beta3
* Hornet armor 190 to 180
* Termite DE to BS
* Termite armor/damage/cost * 1.5 (except crystal, *=2 - 250)
* Assassin type Norm to Steal
* Assassin init 5 to 41
* Cutlass type Steal to Norm
* Cutlass init 42 to 7
* Cutlass FR->FI to FI->FI
* Cutlass cost 4/4/5.5 to .55/.55/.75
* Cutlass armor to 7
* Cutlass damage to 6
* Thief type Steal to Norm
* Thief init 42 to 5
* Thief FR->CO to FR->CR
* Clipper type Norm to Steal
* Clipper init 5 to 42
* Clipper cost 8/8/11 to 8.5/8.5/12
* Buccaneer CR->CR to DE->CR
* Buccaneer cost 10.5/10.5/15.5 to 9.5/9.5/12.5
* Buccaneer armor 150 to 130
* Buccaneer damage 115 to 105
* Privateer FR to FI
* Privateer cost 7/7/10 to .5/.5/.7
* Privateer armor 105 to 7
* Privateer damage 110 to 7
* Ironclad CR to DE
* Ironclad armor 165 to 150
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New excel sheet here.
In my opinion this fixes up Zik mostly, though the Rogue is a bit useless (and shouldn't be, I'm thinking it has a calling as PDS). The Galleon is overpowered (think flak for hitting Cath with stolen BS). Other than that, I think most of the remaining tweaks are minor (a few init tweaks and some armor/damage).
Again, I'd appreciate some thoughts.