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Unread 5 Aug 2005, 13:15   #13
Ultimate Newbie
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Join Date: Mar 2001
Location: Perth, Western Australia
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Re: Dynamic salvage - a way to retain players?

Quote:
Originally Posted by Appocomaster
two of them :-)
1) use score not value to work out the salvage rate
2) a different salvage formula
Well, you did mention both of those things, but you didnt say why - which was what i was hinting at . You just said 'this is what i suggest waaay back when the universe was about 1cm in diametre and it was actually the lemmings who controlled the muddy pond where life spawned from' etc.

i like the initially suggested formula as, like i said on IRC, i dont trust you .
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