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Unread 19 Dec 2013, 15:22   #21
NirWana
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Join Date: Dec 2013
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Re: Feedback requested: Covert Ops

Quote:
Originally Posted by Blue_Esper View Post
a covop planet does not care about gains so much.
I'll try to make it as clear as possible...

situation now : 24 roids / value 100k does covop on 2400 roids /value 5 mil : auto succes (ignoring guards)

should be (for example) : 24 roids / value 100k does covop on 2400 roids /value 5 mil : 0 % chance of succes. (ignoring guards)
1000 roids / value 1 mil does covop on 2400 roids /value 5 mil : 50 % chance of succes. (ignoring guards)
2400 roids / value 5 mil does covop on 2400 roids /value 5 mil : 80 % chance of succes. (ignoring guards)

Honestly, I'm not interested in a covoper that has 0% chance of getting trough. However, 250 roids are interesting enough to get, even for a huge planet.

So again... my suggestion is force covops to be worthwhile to hit before they have a remote chance of being succesfull. if remaining worthless = no chance of succes, the covops won't remain worthless (or to use your words "small and crap" ) for long.


Another thing that would work fine is use the opposite of bashing rules. cannot covop on targets that are unable to hit you.
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