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Unread 16 Oct 2011, 14:24   #15
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Re: Asteroid shields

Quote:
Originally Posted by Monroe View Post
Naw, it would be in exchange of amps, dists, or factories. FCs you max at 60, and refineries stop being profitable to build in the latter 1/3 of the round typically. A couple of these would make a big difference when you have a large number of roids, which is also typically late in the round. Also just a couple of these early in the round could make it a lot harder for people to steal roids off of you and perhaps lower your incomming as people look for easier targets. This game more things in it that encourage attacking strategies, not things that encourage fortress strategies.
I dont think it would make people switch targets, everyone always goes for easy roids and if they think you're easy roids. Then capping 70 roids instead of 80 is still a nice attack.
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