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Unread 24 Sep 2013, 19:52   #22
Patrikc
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Re: Covert ops (Anarchy)

Quote:
Originally Posted by AndyMan View Post
Agreed. You can always prevent this from happening u just need to alter your strategy. I like the covop and if anything think successive hits should add. If the person is not active/smart enough to build security after the first hit then its their own fault! Most top 100 planets have security already so this is a mute point anyways.
I don't get why people see this as a valid argument.

Think of it like Poker. You play the game, bet chips, win some, lose some.

Then comes along a guy, a spectator, who starts chugging popcorn at you. It distracts you from the game. You confront him and he demands 10% of your chips, and he will stop. You decline at first, thinking you don't want to give up your advantage in the game. But as you're playing, you find more and more opponents paying off this guy, having them more focused on the game. After a while, you're the only one left that hasn't given in to the demands.

Fed up, you go to the manager of the casino and tell him about the situation. Instead of removing the guy, he just says "well, why didn't you just pay him 10%? Problem solved!."

Yes, everyone could just pay x% of resources to be immune to covert ops. Then they would be useless. So what you're suggesting isn't a solution either - if everyone listened to you, we'd have a page in PA that has no function other than draining your resources.
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