Thread: Round 53 stats
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Unread 16 Jul 2013, 16:19   #21
HaSu
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Join Date: Dec 2010
Location: Germany
Posts: 12
HaSu can only hope to improve
Re: Round 53 stats

hey,

as many of you probably didnt even notice - the t2 emp and t2 killing of the ships are a bit broken since quite a few rounds already. You sometimes fire with your t2 on ships while the t1 is fully used and you shouldnt shoot. That "feature" only happens when there are 3 different emp resistances involved.
Easier to just show that one on a calc:

The roaches here should only emp the DE ships which are actually emped (except the 22k unemped ghosts, which is fine)

http://game.planetarion.com/bcalc.pl?id=am5mwahsgknnp6s


as you can see there is DE unemped while the T2 fires on the FR.

Same thing happens with killships aswell - also when there are 3 different types of armor involved.

To fix that problem you can just give the same classes the same emp resistance and armor, means all de got like 70% emp res and 120 armor or something and you just adjust the cost/init/guns of the ships to deal with the effectivity of those.

Edit:
works also for the current beta stats -> http://beta.planetarion.com/bcalc.pl?id=u9eo9sfsqsmsqcs

Last edited by Appocomaster; 16 Jul 2013 at 17:08.
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