hey,
as many of you probably didnt even notice - the t2 emp and t2 killing of the ships are a bit broken since quite a few rounds already. You sometimes fire with your t2 on ships while the t1 is fully used and you shouldnt shoot. That "feature" only happens when there are 3 different emp resistances involved.
Easier to just show that one on a calc:
The roaches here should only emp the DE ships which are actually emped (except the 22k unemped ghosts, which is fine)
http://game.planetarion.com/bcalc.pl?id=am5mwahsgknnp6s
as you can see there is DE unemped while the T2 fires on the FR.
Same thing happens with killships aswell - also when there are 3 different types of armor involved.
To fix that problem you can just give the same classes the same emp resistance and armor, means all de got like 70% emp res and 120 armor or something and you just adjust the cost/init/guns of the ships to deal with the effectivity of those.
Edit:
works also for the current beta stats ->
http://beta.planetarion.com/bcalc.pl?id=u9eo9sfsqsmsqcs