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Originally Posted by Psi_K
1) 10 zik ships total?
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They have 8 'mainline' ships. I could give them another one to bring them in line with everyone else but I don't think it's required.
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2) There's no real counter to Cath FI raiding, everything that T1s them is their T1. (Add Zik FI, that targets FI - CO Stealing + Zik FI pod? Might be crazy late game. This may cause targeting changes on either the Cutlass or the Thief ... God so much work from one thing lol)
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I don't think it's really an issue since they're mainly EMP. The killer is a late shooter and is just doing the same thing as the other 2 FI anyway.
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3) Hard to gauge EMP effectiveness without gun numbers.
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That's why the stupid EMP system needs changing to EMP armour/dmg :/
On the whole, figures are going to be similar to this round.
EDIT: Zik FI/CO is a bad bad bad idea IMO. I tried it in my first set of stats, and it was horrendous - ziks were overpowered.
Marauder killer I'm unsure of. I prefer ziks to steal where possible.
Thatcher: that's what the paladin (ED: corrected, ty Thatcher) is there for. I'm considering giving it a criminal amount of EMP efficiency since it only targets one class. I'm a little worried about the shadow/dragon I admit. Moving Guardian back to BS class might work but I'm still not sure, since that nerfs DE.
EDIT2: Feel free to pm me comments if you can't be bothered to put them here. I'm trying to avoid IRC since it kills a lot of hours and I'm trying to learn my exams.