Quote:
Originally Posted by Sonny
No, more correctly, you are fabricating a point.
Launching a fleet creates server load, we don't how much (as players), but we can only tell that when 10,000 people do it, and the server dies, that somewhere, there is server load.
If we scan through 500 scans in 1 minute, and there is not even a slight bit of lag on a server. How are we supposed to tell the level of stress we put on the server ?
1 person from our galaxy scanned at the time the server went down.
The previously mentioned ~20 people, were not of our knowledge. As individuals we certainly did not produce a noticable load.
And we had done a *lot* more scanning than that in our testing, never a problem.
When the 10,000 people launch and bring down the server, do we delete all their fleets they had
launched ?
It was co-incidence, not conspiracy.
Cordially,
Sonny.
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Again you are twisting things to make your point. The point is that during normal use neither scanning nor launching have caused issues with the server. Thus proving that (irrespective of how many people were doing it and irrespective of how you are trying to justify it) the load on the server was abnormal and caused connections problems with the PA database. This, is turn, proves beyond reasonable doubt that the use of the PA game was unnatural at those points proven by the database problems.
You can dress it up however you like or you can come back with as many witty and well written retorts or varations on the "get a clue" line as you cant hink of. You simply cannot get away from the fact that these actions caused the game to cease functioning in a normal manner and therefore conclusively show that at those points there was an unnatural load on the game.