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Unread 1 Oct 2008, 20:21   #25
Phil^
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Re: Redrawing the Planetarion Universe

Quote:
Originally Posted by Ave View Post
Assuming you cant hit your own players in your tag and in your planet, that will neutrally make some sort of friendly status to them
So it might happen on occasion that one person cant attack one specific other, big deal - they can attack someone else in their galaxy if necessary or organise a second attack on a different one to join in on.

Quote:
Originally Posted by Ave View Post
Also there arent any other alliance tags to lift them up on ranks, apart from your own or the rivals, so I cant see gain for such co-operation. Only some sort of personal gains and coop can be arranged, but aswell as now, the rules can stop that.
Alliances have existed before ingame tags and the alliance system itself were around, you do realise this yeah? The benefit is in kingmaking in this event - since alliance ranks would be an utter joke, no more credible than cluster ranks; the planet rank would be the important one to go for. Furthermore theres nothing stopping people from publishing their coord list at the end of the round for unofficial, 'real alliance rankings'

Quote:
Originally Posted by Ave View Post
Perhaps these with the organisational skill can raise the level of the so called worse players. There are probably plenty of tools that can be published for others use, or even game coders can probably work on some basics.
Tools will only help a poor player become better by a limited degree, They are no miracle cure - only a shortcut to make arduous calculations easier.
Again, such complex tools did not exist at one point and people still managed.

Quote:
Originally Posted by Ave View Post
Maybe the organisation and skill and activity meters would be measured by who is willing to step up to lead group of that curent round, and who can work things out internally and who is teamplayer enough to get a tag victory to their curent group instead of personal success, who has the best vision and strategy for the players u have to work with.
People with the time available to lead an alliance are far and few between, let alone the considerations for actually getting a *good* one.

Quote:
Originally Posted by Ave View Post
It just changes the game play a bit and the measures which is good or bad.
It changes what the alliances are considered to be, and forces people to play with others they quite frankly may despise. This is not a positive or encouraging thing

Quote:
Originally Posted by Ave View Post
Also u are all noob wankers who got no balls to fight as your tools and experience and even skills would allow. Hence this game will never get forward, Only thing keeping it alive compared to other similar games are queue things, pre-launch and so on, that allows playing without time and ofc its originality.

:P

Tools are relatively nothing. experience, team playing skills and communication are everything. Your idea would not improve any of these qualities so where is the benefit in forcing established alliances to disband? ( not that it would ever succeed, mind you. )
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