View Single Post
Unread 30 May 2008, 08:28   #23
xVx Peon
Gary's Avatar
Join Date: Jan 2005
Location: Coventry
Posts: 268
Gary is an unknown quantity at this point
Re: A small change on Fleet Control

Maybe this idea could be incorporated in a more extended tech tree, where the players chooses (and has to stick to) their prefered advantage. Perhaps imunity from cov ops could be another one - where the power of cov ops are more destructive. Then there could be a further resource bonus, and another production bonus etc. Whether someone has the time to modify the tech tree and to modify nearly every apect of the game is another question though.
Gary is offline   Reply With Quote