Thread: Mil Centres
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Unread 7 Oct 2014, 23:58   #71
Motti
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Join Date: Oct 2012
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Re: Mil Centres

Quote:
Originally Posted by TheoDD View Post
who said there was any problem? And as for stopping 1 fleet out of 12, seems a bit harder to do in practise with the current system. You can't expect all or any to be fake everytime. Calcing vs 1 out of 12 fleets might just end up biting your own ass...
So maybe xp is op because countering it requires effort?

You can send fake def that land safely, but makes solo landing hard if attacker believes the fake...

You can send enough real def.

You can FC the XP whore - at some point his fleet is to small to solo land.

Argument of a XP whore is under bash is invalid, an alliance consist of many planets capable of attacking smaller targets - if you cant get them to send it is not because XP is OP.

You can learn and adapt what waves is likely to be xp runs, and give def priority versus them. Id guess they would move on to other targets quickly then.

You have many options to deny a xp whore easy xp.

But, saying it is so OP because it is not important enough for you, or your alliance to stop them is silly!

XP whores can be stopped if you want - or not if you choose not to stop them.

XP whoring is not OP - its not for any random player to randomly send attacks and land massive xp and win a T-shirt.
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