Quote:
Originally Posted by Motti
Stopping a solo 1/3 fleet was not unstoppable (typical joseph land).
Just add some def to prevent solo land, its not hard if you are willing to try.
Voila, joseph xp run nerfed......
More suitable nerf that dont require change of the game.
But, was the problem mc and escorts or ship stats? I am confused...
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who said there was any problem? And as for stopping 1 fleet out of 12, seems a bit harder to do in practise with the current system. You can't expect all or any to be fake everytime. Calcing vs 1 out of 12 fleets might just end up biting your own ass...