Thread: R61 Changes
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Unread 27 Feb 2015, 09:57   #85
Larppa
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Join Date: Jun 2014
Posts: 31
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Re: R61 Changes

I don't really appreciate limiting the ways how people may play the game but the gal fund definately needed some fixing, it could had been interesting though if it were made to be stealable some how (through cov-op? certain ship? change it so that minister positions have cooldown and raiding MoD would dig into gal fund too?)

What comes to combat changes, i do hope it will be in form of 1:2 att def ticks, it will force alliances to rethink the whole "lets go X ship class" form.

It's once again same issue that is with stats, the true effect is seen only after we know how community reacts to the changes and i do like the fact that this gives an upper hand to those who are willing to analyze and change their play.
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