Re: Stats for r60
Some people have pointed out that XP is only broken due to the double whammy of XP formula plus stats. I think this is probably correct, but it doesn't lead to the conclusion that the formula is fine and the way to fix things is with stats. A simple approach would be to just cap the contribution from XP to score. If you made it so that score was value + min(const*value, xp), you would remove the main problem (imo) with the current value strategy which is that it encourages players to stay small / start late.
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