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Unread 12 Jul 2003, 16:34   #3
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Skills

NOTE THAT YOU CAN NOW BUY SKILLS WITH YOUR GLORY (100 glory = 1 skill point)

Tactics - allows the hero to make snap decisions on the battlefield that may enable him/her to gain that vital edge

Boost Morale - this is an inate skill that boosts the morale of the hero and may also allow a save against mind affecting spells

Resist - with this skill the hero makes the hero more resistant to a form of attack that has to be chosen when this skill is bough

eg Resist - Fire

Heal - again an inate skill that allows the hero to heal whilst in combat

Fanatic - allows the hero to make a frenzied attack the higher th skill the more chance of success but leaves the hero vulnerable once it has been used

Magical Resistance - skill that resists some magical spells

Resist Fear - allows the hero to resist fear spells or effects

Resist Terror - as above but against fear

Cause Fear - this means the hero is so fierce they can cause fear in an opponent

Cause Terror - as above

Cause Dismay - this causes the target to doubt what they are doing and also to loose their action

Cause Confusion - this does as it says the target becomes confisued as to the enemy they are fighting. this is a sort of magical atack

Move Fast - this allows the hero to move faster and thus may be able to dodge an attack or even make an extra attack

Fast Attack - this allows the hero to attempt to make an attack before the other person can react

Dodge - this allows the hero to try to take less damage

Evade - this allows the hero to try to evade an attack completely.

Blur - % chance that enemy missile fire will not hit the hero.

Archery - increases the damage done by missiles

Diplomacy - You can bribe enemy, or heroes they may change side or leave

Eagle Eye - you have a better accuracy with missile weapons

Leadership - gives the hero an extra bonus to morale

Navigation - this allows the hero to navigate on water

Necromancy - costs 5 points to buy - allows the rasing of undead - this can be used with any of the other mage schools

these undead are raised permanetly but you can only raise and control 1 unit of undead (max level 4)

all spells cost 2 points extra to buy

Raise skeleton -

Raise Zombie -

Necromancy Level 2 - must have all the other spells at least 2 per day - cost 4 points per level of spell

Raise Ghoul -

Raise Ghast -

Raise Shadow - they drain strength

Scouting - increases the chance to spot other enemy troops/tactics

Wisdom - allows the hero to resist spells better

Priest Spell ability - costs 2 points to buy - allows the casting of priest spells - cannot have Mage Spell Ability

all spells cost one point to buy :-

Heal - allows to heal wounds

Bless - gives to hit bonus

Curse - curses one enemy


Priest Spells Level 2 - must have all the other spells at least 2 per day - cost 4 points per level of spell

Heal Hero - allows hero to be healed

Bless Army - as bless unit

Smite the Godless - increases damage to one enemy unit


Priest Spells Level 3 - must have all the other spells at least 2 per day - cost 6 points per level of spell

Talons of Flame - Hand to Hand attacks do extra fire damage

Flame Strike - Causes a pillar of flame to hit the target and others nearby

Wrath of Astea - this causes all attacks to do x2 damage


Mage Spell Ability - costs 3 points - allows the casting of mage spells - but cannot cast priest spells

Magic Missile - causes damage to one enemy

Shield - provides 25% armour bonus

Fog - blinds one enemy


Mage spells Lvl 2 - - must have all the other spells at least 2 per day - cost 5 points per level of spell

Invisibility - makes one invisible for one attack

Haste - gives +1 attack

Fire Bolt - causes fire damage


Mage spells Lvl 3 - - must have all the other spells at least 2 per day - cost 8 points per level of spell

Fireball - the age old fave of all mages

Protection from Normal Missiles - protects from arrows and such like

Stinking Cloud - causes a stationery cloud of smellyness to cover an area 10ft x 10ft x 10ft


Summoner Spells - costs 6 points and units must have 400 glory - allows the casting of summoner spells - but cannot cast priest or mage spells

this allows mages or priests to become summoners if the hero has this ability. they all work together.

Summon Skeleton - summons 1 skeleton

Summon Zombie - summons 1 zombie

Summon Imp - summons 1 small flying demon


Druid Spell Ability - costs 3 points - allows the casting of nature spells - but cannot cast priest/mage/summoner spells

Entangle - causes one enemy or group of enemies (10ft x 10ft) area to be grappled and become immoblie (save negates this)

Bark Skin - provides 25% armour bonus vs all attacks (execpt spell attacks)

Fog - blinds one enemy


Druid spells Lvl 2 - must have all the other spells at least 2 per day - cost 5 points per level of spell

Cure Wounds - makes wounds healed for 1 - 20 hp

Summon Natures Ally - gives the druid 1 wolf or 3 faries to aid him in combat

Acid Bolt - causes Acid damage on one target
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 19 Jul 2003 at 15:30.
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