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Unread 14 Jul 2018, 09:12   #50
BloodyButcher
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Re: Remove EXP or nerf it to oblivion

Quote:
Originally Posted by Ave View Post
How were they demoralized to hold their roids? Well untill full ptargeting and blocking started. No def ships died in battle, apart from crashing noobs on those units. We had most launches in the game, so should tell about decent activity and morale. We landed enough attacks too, we had top 3 roids most of the round. Do you have any background for your claims?
Because me, and many other "crashing noobs" landed on prodded carn def ships the first two weeks. When someone spends their entire stock the first two weeks in a attacking round onn building 15k chimeras to "cover incs", they will have a very hard time catching up as not only will the attacker lose value, but also the defender.
If you intend to play value, you need to know how to keep value. If you dont, you have nothing to cry about.

Quote:
Originally Posted by Ave View Post
The mistake we did was to go value and lose the xp race. The rankings are fully determined by gathered XP. None to do with attacks landed or roids saved, what usually determines the good play. The only demoralizing factor was to finally realise this and we stopped making effort to hold on to those roids.

We can argue about being badly adapted to the games nature, but that was command team decisision, nothing to do with the awesome members. There were many deciding factors. The temporary blocks killed the value alliances and they were rivals instead of working together. Might have been more of a struggle to land Ult if we didnt keep them in the value range for the rest and vica versa. We spent a lot of resources on that front, instead of spamming just syrens and chims for example. Not that your pussy alliance even tried to land them Also the XP race might have ended short if there were none to xp from.

I am a great fan of XP, which courages u to hit above u. Still stating this, its the best feature of the game! Sadly its broken atm to kill all other features of the game.
If a value alliance went for a heavy cath race strategy im pretty sure they couldve been able to outgrow the XP racers in tags like Otters and ND in no time.
Once alliances stop making a effort to hold roids XP will become way more powerfull, and that has nothing to do with how strong the feature/numbers is initialy.

All these small bits is very important to take into account if the XP formulae is to be changed, as in most rounds every alliance in the game might not decide to give up defending, and most rounds the politics will be stagnated half way through the round.
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