This idea comes from
this thread.
Basically, do not radically change stats every round, just analyze what was wrong last round and then tweak stats so that they are more going into a "balanced" direction.
Reasons for this suggestions include:
- Stats can hardly be balanced during beta due to speedgames (a beta is nothing different) having a different playing style (less time to organize defense, thus more attack fleet; not a widespread audience to see how different people play the races)
- Major stats changes between rounds tend to confuse people, even the more experienced players tend to get annoyed that one ship now targets something different after targetting FI for several rounds.
Thoughts?