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Unread 20 Sep 2014, 12:23   #22
Tiamat101
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Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond

I personally would like to see different options being viable. This is a strategy game and because everything has become so optimized through repetition that rush cores pick corp is really the only option for people that want to play for a round win. Yes their is scanning and cov ops but those also have their optimal build strats that most people follow and the ones that dont follow it usually end up being so far behind that its very hard to catch up.

I want their to be a reason that someone would pick Socialism and stick with it for the duration of a round, or a reason that someone would just build 249 distorters and it be viable. The idea of changing some aspects every round would mean that planet setups and builds would change every round. Which would allow for people to try their own ideas instead having to fall into one of the cookie cutter builds.

As for your rebuttel it doesnt make any sense We are trying to SETUP a committee or group of people that would be able to brainstorm new ideas and also figure out how to implement them. This forum is suppose to be about R59 stats and setting that group up for R60+. Kaiba ,Paisley and myself are all interested and I am sure that their are others that are eager to get opinions on the table about things that can be added/removed that would make the game better.
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