Thread: Round 61 stats
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Unread 24 Feb 2015, 15:57   #55
Mzyxptlk
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Re: Round 61 stats

Quote:
Originally Posted by Tiamat101 View Post
Then is sounds to me like you might need to fix Xan Cr, if it Roids everything don't you think it will just be another reason for people to pick the already popular Xan. If you think research will hinder the xan plan think again, it will just mean that xan cr planets wont be able to build Cr for an extra DAY! of which they can still solo roid with fr pods.
The downside of going Xan Cr is not that it takes more RP to get. If that were the case, we'd never see Cat Cr. The problem with Xan Cr is that Xan RP output is low, and high ranking planets need every last point of it to get HCT, TT, core, scans. An investment of 7200 RP is bigger for Xan than for Cat.

Quote:
Originally Posted by Tiamat101 View Post
Planetarion is Very much about being able to solo roid. As i said early the game isnt really about making the "unbeatable" team up. Its being able to just avoid having people able to send defense fleets vs you. You could build a SWEET team up and it will be covered because someone took the time and effort to get the right number of fleets there to cause you enough damage to recall. Where as on the flip side; you could plan an attack where you barely cover the defending planet and recieve no def fleets and land because the base planet is not willing to lose value.
The goal of teamups is reducing the value of the home fleet, not becoming invulnerable to defense. All else being equal, 4 waves of 3 fleets each require 8 defense fleets to cover (home fleet covers 1 fleet per wave, leaves 2 fleets per wave to cover), while 6 waves of 2 fleets each require just 6 defense fleets (home planet still covers 1 fleet per wave, leaves just 1 fleet per wave to cover).
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