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Unread 2 Apr 2006, 10:23   #23
SpookyVince
The Force of Spookyness
 
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Join Date: Feb 2006
Location: Sol III
Posts: 122
SpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really nice
Lightbulb Some ideas...

What about these:
  • Ressource pods, pretty much like roids pods: ships that would act just the same, but steal ressources instead of pods.
  • Use of fuel in a way?
    Possibly having a 4th ressource that ships would use to travel, or have the ships need some ressources to launch.
  • The possibility to dismantle constructions...
    If you're at the max sometimes you'd like that this or that structure wouldn't exist, so you can build another one instead.
I know it won't be done for round 17, but for later then maybe? I thought I'd just throw in my ideas, good or bad.

Cheers
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