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Unread 26 May 2006, 13:10   #14
Anonymous Hero
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Join Date: Dec 2005
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Re: Changes to alliance scoring system

Quote:
Originally Posted by XelNaga
As I already replied on the other thread, the main reason not to implement this is because of abuse. You can make a 20M member leave, join another alliance, bash him down, and make that other ally lose all the score.

You could fix that by making the other ally only lose the score he gained while being in that ally. But where does the other score loss go? Simply nowhere?
Two options for this one.

First one would be to add a minimum score for a planet in an alliance. If a a player joins at 1,000,000, gets bashed down to 500,000 - the alliance would lose no score. However the alliance should gain no score until the planet gets past 1,000,000 again. A planet could leave and rejoin the alliance to get around this though, however you could possibly add an "alliance leaving score" to a planet, so if the planet joins any alliance and the leaving score is higher then that is used as their minimum score.

The second opinion is tough luck, your alliance loses score. That would be the new risk of taking a large player you don't trust, or not defending that planet.
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