Re: At what point is there not enough players?
But then you get the issue that if two alliances are neck and neck and the rest are cut adrift that we get an extra two weeks then maybe 75% have given up, with 2 weeks of havoc bolted on and a week of signups that's a potential 5 weeks between active play for the majority, and we get more ppl not sign up because they went and found something else in that 5 weeks
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