Thread: Fixes
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Unread 2 Jul 2018, 17:08   #25
Ave
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Re: Fixes

Quote:
Originally Posted by BloodyButcher View Post
It sounds like you went into this round completely blindfolded, and i think its rather down to your abilties to read and make up your own mind on how to play the round based on stats, than the game being flawed.

Amps/dist could be reworked though. Inc scans should be easier and p/d/a should be harder.
I try to improve the game, not my own game play, thank you very much.

I suggested XP to turned in to value in round 30 already, round 75 I pointed out what I found flaws and now I did again, since nothing was done to it the last time. Apart from cores made less effective.

You are one tactical genius to build 25 dists, spam fr and pre-launch 3 fleet attacks. Thats how u want PA to be? Its a nice change to have rounds like these, excellent for summer too, but they are rather pointless if u intend to make any effort.

I wasnt complaining at all, I was making suggestions for improvements.
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