Thread: r66 Changes
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Unread 26 Apr 2016, 14:52   #93
BloodyButcher
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Re: r66 Changes

Quote:
Originally Posted by Buddah View Post
Prelaunch makes YOU able to send an attack in xx ticks.
Ally fleet lets YOUR ally send a fleet thats needed at the exact time.

Then the question is, what is fun. You playing your planet or someone else.
Do we want a more defensive universe, more initarion? Or do we want a more offensive game.

And as for waking up in the middle of the night, just dont do it...
The whole point that was made by me was that allowing PL in the same way it is today, forced the game to be "played" at nighttime. WICH IS BAD
This ally defence fleet feature balance out defence and attack, wich could be bad.
With all the drama surounding "defensive stats", "defensive play", and all these heated subject, im quite suprised its so few that is actualy not heating up the debate on this subject?

"Do we want a more defensive universe, more initarion? Or do we want a more offensive game."

By all means, as far as ive understood it, they want a less defensive univers, and a more offensive game, but this feature could completely turn everything upside down.

Look at ND/HR/P3ng last round, they sent out on average 28 defence fleets the whole round.
Yet almost every other attack launched at them had to be recalled.
If alliances like p3n/ND/HR is using this new feature, they perhaps should be able to average 35 defence fleets each round, wich will increase the amount of incommings recalling more.
To be able to land any alliance, they will have to get pushed past the "pain barrier".
If the pain barrier during normal stats was 30-40 incs for certain tags, wich only half of their alliance willing to wake up to defend, you could easily add on another 20-30 incs before they starting going into red with this new feature.

Now this is just speculation, but if this change will make it harder to break through alliances defence with only one alliance, what has happend to ultores over the past few rounds would be a neccisity for landing tier 2/tier 3 alliances aswell, not to the same extent though.
Say ie CT wanted to attack and land on p3nguins, who earlier would start leaking roids after 40 incomming fleets, now they would have to make sure they get another 20-30 incommings to be sure they would be able to break through their defence.
Lets say that CT/FL/BowS/P3ng would be able to cover all nights/days with 70> incs. That was almost 70% of every night/day of last round.
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