Thread: r66 Changes
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Unread 23 Apr 2016, 05:44   #68
Makhil
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Re: r66 Changes

In the old days there were active and inactives players.
Then with the smartphones apps a new form of playing appeared: the passive players:
They wait for a message on their phone to tell them where and when to launch/recall. Other than that, there is no proactive action... "Incs ? bah nobody told me to send def"...

With this new feature, passive players don't even need to answer the calls.
An alliance can be run by a handfull of active players using their passive core as proxy accounts. We're just coming closer to legal multi accounts.
Why not if it keeps the game alive, but i(d like to see some improvements/changes:
- a player can't put more than x% of his fleet value in the ally fleet
- a player can select who can launch his ally fleet (HC, DC, all or even a few members selected by coords).
- once launched the ally fleets can't be recalled before eta4 (the owner can hit the recall button anytime but the recall wil only happen at eta4).
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