Thread: Espionage
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Unread 30 Dec 2005, 01:00   #16
Kargool
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Re: Espionage

Quote:
Originally Posted by Appocomaster
I think the major change is scans are less certain and certainly not instant. I wrote a whole post with lots of details and formulae I came up with on the private forums, but tbh that wasn't the point. It boils down to the following:
Against a "top security" planet (i.e. spending a one off payment of 15k resources per asteroid you have to make your planet secure), you are waiting 2 ticks with a 66% chance of getting a succesful jumpgate scan back, or 1 tick with a 58% chance of getting a succesful scan back, or a 0% chance at 0 ticks (all would be 100% if the planet only had a 75% security rating).
You can send multiple agents, but I guess the agent-dying thing is a bit harsh for scans.
I actually like the idea more now though - how many agents are you willing to train up and send to make the chance of you getting a scan or covert operation more likely? "Scanners" will need more. Do you send 1 agent with a 66% chance of getting through? 2? 3? 5?

Also, blocked scans would probably show again, giving some indication of if your galaxy will get incoming.

Alliances will always be more organised - people will preorder jumpgates for their targets so they're ready, and unit scans can always be done before time (58% chance to instantly get a sucessful scan, 66% chance to get one done after 1 tick).

Espionage will just be a unification of scans and covert ops to some degree, housing them all together. They'll still be a bit different - I was considering rasing security levels for covert op missions in addition to making them take longer to complete.
scans would now have the randomness again though, and some would have a time delay. It would just generally remove the whole "launch scan recall" nature of the game.
tbh this is starting to look ridiculus less appealing than the current system. How do you think new players will understand theese rules? and this system? And again, please answer the most rudimental question, when something isnt broke, why fix it?? Scans work perfect as they do atm, and tbh, i only see bad things gonna happen if you decide to change it. Covops needs to be worked on, i agree, but changing the scans isnt the way to fix cov ops. That would be like fixing my arm because my foot was broken in two places.
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