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Unread 7 Jul 2006, 15:05   #33
Kal
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Re: Changes in the Alliance Score System

Quote:
Originally Posted by Travler
Because of spy's. This system makes bringing down an alliance very possible when planet A leaves his real alliance at 50K score. Then joins the target alliance at 100k. Gains about a million points so now at 1.1 mil and then leaves the target alliance. The target alliance lost 1.05 mil in score when he left. Planet A rejoins his true alliance and gains another mil befoe the round is over. His orginal alliance lost only 50k in score but now the target alliance is 2 million behind.

This is a nightmare IMO. I am really glad that I am not HC and really have to work with this rule. This rule is similar to US tax laws regarding deductions in it's complexity. Would rather live with the uncertainty and shuffeling before the rule than with this game/alliance killing idea.
erm this actually makes the tactic u describe less proftiable than last round...

Last round the real alliance would have got the full score of the planet - this round they only get the score since the planet left the fake alliance.

You seem to misunderstand somethign key here - when he leaves the alliance he is spying on his base score is set to the score he has when he leaves that alliance - so the real alliance will still have lost all the score he would have given them by staying in the alliance the whole time.
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