Re: Mil Centres
And most of them didn't really "play" afaik they were inactive players who launched fakeattacks with all the benefits and none of the drawbacks from active launching when escorting. And yeah people should ofcourse do better with people helping out one single player, but there should be easier ways to keep them back then how it currently works. If a win is worthy or not is a discussion that wont lead anywhere, the winner wins. Anyway this is a discussion about mil centres and should be somewhat related to that and we're heading away from that topic now.
Mil centres are fine(probably), xp formula isnt. Capping milcentres would partly fix the problem but it would also remove some strategical elements.
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