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Unread 21 Feb 2011, 12:33   #22
Ave
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Re: Universal marketing and other stuff, micromanagement and so on...

Army stats

Add ranks on made kills ships and structures, stolen roids, lost roids
Which do provide a better picture of someones achievements ingame, instead of just plain score to describe it.

for example, u can have a great amount of lands for kills, which can weaken your total score due the losses on your side aswell, but can well be the determing factor for your alliance win.

This will help build the alliance points aswell, count in average xp, average score, average kills and stolen roids, average value, and average launches, add covert ops if u wish.

This will give rather complete picture of attack success -> stolen roids, defence success -> value, activity -> launches, kills/cov/xp -> how hard/effective u have battled, score -> success of holding ranks.

Dunno how easy example made kills or stolen roids statistic is to transfer as score/table as xp/value/score etc. but am sure its doable.

Such alliance point ranking would give hell of a nice picture of alliance success regardless its size or rank in total score. Determines pretty well how hard you have worked for your success.

Still the politics factor is counted out, but perhaps some total incoming fleets average would determine the amount of hostiles and the roids lost. Perhaps an own table for it to compare.

[08:10] <xxx> :-o st killing is fun to do.:-D
[08:13] <Ave> thats pa's weakest thing
[08:13] <Ave> there are no battle reports
[08:13] <xxx> true
[08:14] <Ave> roid steals arent big enough to afford losses, nor there is salvage for attackers, only for defenders and gained xp stays as score, when it doesnt strenghten your army. Hence we see only recalls or safe lands
[08:14] <Ave> and no battle reports with steals, kills and frozen stuff

Keep the presents, they give reasons for visits outside political reasons, having huge roids or having retalls in mind. These can give nice boosts for someones round aswell. Gives reasons to improve defences temporarily, even change some game strategy if u can hold it for long. Gives players "missions" and battles to achieve out of political means, as stated above.

Add some public profiles of galaxies/players ingame.
Could include avatars, some player history, which u could choose to turn public or hidden, blogging to describe your round so far from your own perspective, could be fun to read such between ticks, perhaps the players own statistic page could be made public aswell clicking on ones profile. Perhaps some "players mottos" there and jump history from galaxies.

Still missing the galaxy projects aswell and in general stuff to organize galaxies, work together with them, force them in some social aspects and in use of galaxy forums. Having some common projects, perhaps even ingal def fleet of x size, some scan service, where fail alliance players and allianceless players could depend on.

Also same goes to cluster resurection, as many have requested. Either competition in cluester and a bonus given by cluster rank, Or then some bonuses for co-operating with them. Would bring back cluster politics, widen your social aspects and getting to know your co-players.
Some incluster trades, faster etas, ability to def incluster, regardless of an alliance. Able to announce some cluster wars of competing #1 cluster and so on, again bonus for gaining such place for all in cluster would be ace.
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