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Unread 30 Jul 2007, 15:57   #5
AdmV0rl0n
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Re: two additional ship types

Quote:
Originally Posted by Mzyxptlk
Superships fail per default. Bad idea.
No idea is bad, unless the execution of it leads to:-

Bad things.
Broken balance
Broken game.
Impossible or difficult to code.

The ships are not really 'super' ships, they are just better. They could come with a high price tag, and are limited to 1 per tick.

Or you could take a fun aspect. What if you limit the Flagships to 1 per fleet, so its 4 per player. If you capture an enemy flagship, the ship gets taken to the planet and is then disected.

Upon being pulled apart, you might find:-
Res
Tech plans (ie, one of your research items gets done for you.
Roids
Captured Intel (Scans, data, news scans from the captured ships planet - or similar)
Extra score - something tasty.

This would make it fun to go after people's flagships, if you can get away with it

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