Re: Summary of currently suggested improvements for round 27
Other possible suggestions.
Abolish alliance member limits, but use the current system of a certain # of planets contributing to tag score. Allows small 'elite' allies to stand a (slim) chance of victory but encourages alliances to take risks, provide more slots & encourage older players to return.
Abolish eonium to help declutter the stats tables. Have ter/zik cost more M and cat/etd cost more C. Edit roid formulae/income to take account of this - eg FC's income bonus now 0.75%. Doesn't add much to the game but it doesn't lose anything either. Makes the stats less intimidating.
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[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
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