Quote:
Originally Posted by Light
and even then, you're round is almost certainly ruined if the person your attacking doesnt run.
The whole attacking play, is now based on your attacker running, if he doesnt.. both the attacker and defender are screwed.
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imo quite logical, when 2 fleets go into combat it'll look messy for both attackers and defenders.
defence won't be handled by: If we gain score it's covered, it'll be if the attacker looses more then we do it'll be covered. (your enemy will be weakened more then you are).
about last round i must agree with Grog. Salvage was too important last round. If someone crashes on you, that should hurt you. It will be a different way to play the game, but that doesn't mean it has to be bad. (It used to be like this before paX, in that other game, ...).
Defending is harder, so people will go out attacking. This will only lead to a real difference in Ascendancy I think, cause last round they were the only ones that actually managed to put up some nice defence and play the defending game. And yes salvage did make a lot of difference for you last round, no point in minimizing that.