Quote:
Originally Posted by fortran
... hinders alliances which main challenge some days is to select 10 planets that can be attacked without breaking their agreements.
... The goal is to diminish the chance of winning just by sitting on one's roids and encourage those allies to take action.
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It gives no penalty to a fencer at all, it helps them. They will get a steady stream of 20/30 incs a day most of which they cover to their own considerable benefit. It further penalises them for getting entangled in any fights by seriously degrading their coverage and costing them score.
Nor is action against ult encouraged, this round the failure against ult was not one of ppl being willing to fight - ult fought allies most of the round in succession.
The failure was one of co-ordination those opposed to ult hit in teams of two in three then gave up. This sort of attack would now simply strengthen ults position. The result is all allies waiting until they are absolutely certain they have all 5/6 potential allies to attack ult ... it seems that this is only likely to occur when it is already far too late.
Plus the need for a lot of allies to co-ordinate makes it easier for ult to jam things up by peeling one or two allies off with diplomacy.