Quote:
Originally Posted by fortran
The idea is to reward defense, more than to punish the failed defense in a way even in a gangbang an alliance would be able to profit.
On the other hand an ally which manages well 10-15 waves a night through a good amount of deals, gaining a steady amount of XP, would lose it all if they aren't capable of defending when they are blocked against.
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It doesnt seem to have occurred to you that defence is actually very good, despite it being a pain to organise and superficially unrewarding. The steady shift away from MT stats is proof of it because people couldnt land without attack orientated stats.
If you punish recalls and reward the defence you put a premium on being able to force lands. Otherwise to attack is simply to gift to your opponents.
In order to avoid your nightly raid rewarding your opponents alliances will be
forced to gangbang even more than they do already, because this is the only way of ensuring that at least half of an attack lands and thus does not simply reward your target.