Thread: Cov. opping
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Unread 12 Dec 2003, 13:34   #57
Zeus
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Join Date: Apr 2000
Location: Northern Ireland
Posts: 382
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Re: Cov. opping

Quote:
Originally Posted by Lord_Thunderball
The more I think about it, to more fair it is. Low score doesn't mean low activity. So what if you get bashed(Don't say that active people can't be roided, ofc they can!) but still want to win the round(or let an alliance member win it). You can bugger the top people. If it works really well, your allaince m8 will gain score on the top players. So they become top, prolly they will get cov opped as well, this keeps more balance in the game.

All previous rounds it was hard to stop a top10 player from groing exceptional big. Now you can bugger him, even if you are a lot smaller but active. Whining about this being unfair I can't really see. You can't messure the score of someone to the activity he has. Why wouldn't someone with low score but coop'ing every tick getting the same credit as a top10 player attacking evey 7 ticks? Most attacks are covered this round, so maybe to cov-op guy does even more effective work then the hot shots with loads of roids.

Ofc it's frustrating if you are top10, but that's the risk for being there. Don't you think the active player wasn't annoyed when you wasted his fleet when he was drinking with some m8? Or maybe you wasted a friend of him! Ofc they should bugger you for that!

Viva la Cov Op!
110% correct
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