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Unread 9 Sep 2008, 15:21   #14
Mzyxptlk
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Join Date: Aug 2005
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Re: More "realistic" fleet sizes and prizes

Quote:
Originally Posted by Gate View Post
Had a quick think;

So long as the attackers and targets go up proportionally, then it's close to a non-issue. If you multiplied every stat of the phantom and the phoenix by 100 (armour, dmg, cost), then 1,000 phantom would still kill 307 phoenix. The value damage ratio isn't altered. It just has lower damage 'resolution' (eg you might be able to kill 20,40,60,80... value rather than 2,4,6,8...)

If we decide we want a bigger difference between the smallest and biggest ships (eg battleships get 10 times bigger but fighters don't), the battleships gain a slight advantage. But if battleships cost 10,000 of each, the absolute worst case is 300 less value destroyed in a battle.



If people want bigger ships, multiply CR/BS by 20, FR/DE by 10 and FI/CO by 0 and there shouldn't be much of a problem. Multiplying CR/BS by 100,000 and FI/CO by 0 would be where your point becomes a serious issue.
This is actually pretty much what I said in my first post in the thread.
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