Thread: R57 Stats sets
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Unread 21 May 2014, 13:44   #212
WillyNilly
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Re: R57 Stats sets

The thing about beetles this round vs last round is that they have actual teamups now. Last round you had the occasional player that managed to steal co pods, this round they will start off with teamable races. So if effs cant be lowered I think e/r should def be raised as beetles dont need to be 175% eff to be useful this round as there will be kill/steal ships flying with them.
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