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Unread 14 Mar 2014, 01:25   #16
BloodyButcher
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Re: New Military/Gov't Spies CovOp

Quote:
Originally Posted by Patrikc View Post
It's a shame, BB, because I agree with part of your post, that you had to add those last two lines.

We should definitely seek to refine what makes Planetarion Planetarion, but that doesn't mean we need to discard everything we've added since PAX. A lot of the additions and changes have been for the better. I bet if we reverted back to round 5ish conditions right now, many people would find PA unplayable.

Covert ops specifically, though, have improved a lot with the last few changes (bar Anarchy covop, yuck). They changed them away from pesky side quests you do to annoy others and more towards something that benefits your planet. They should be centered around either stealing or gaining an advantage, not around meaningless destruction.

But where your post went south is having the community choose where to take the game. Ignoring the fact that you want to disable a strategy 3 days into a round where people could have dedicated their setup to it, you really want to make game design choices based on what the majority of people want? Just take a look at the Suggestion forums and see how many idiotic things we'd have in the game if we let people vote. Game design isn't a democracy.
Its impossibole to determine what is "best" for the game.
My views are very very very radical, and the PA crew seems to be more intersted in comforting the few that still hang on to this game instead of looking at the long term perspective.
Small tags, small BPs, small gals, mass exiling, more and more advance game play, and less players.
All these things got a negative and a positive impact on the game, and it can be very hard to weighten them up against each other.
Cov-op how ever, i have a very very very very big hunch that 99% of the cov ops come from 1% of the univers, and its a feature most people CBA to use or learn.
Sadly there is no stats on this afaik, but its just a big guess.
So is it a feature wich adds something to the game for the majority of the community?
And is it a feature wich will attract new players to stay?
If not, why is it still there, and why do people want to keep making small changes to it now and then, hoping that it will be a great addition to the game planetarion?
Its very little communication and team play in cov-oping, wich in itself means its very alienated from the rest of the game.
Why on earth should the PA crew be wasting its time on something wich just aint adding much to the game.
Im pretty sure Spinner will say something along the lines that, looking back at it now, it was a mistake to introduce in the first Place.
How can find out if people actualy want this feature? If not a poll
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