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Unread 17 Dec 2014, 09:54   #32
Mzyxptlk
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Re: Isils round 60 stats

Quote:
Originally Posted by isildurx View Post
It wouldn't be terrible. I've considered it but not "pulled the trigger". It would probably be an anti fi/co init 3. Then I would move the init of the ranger to 1 and the init of the defender to 2.
Why Fi/Co instead of Co/Fi? I'm not saying that's a bad thing, but I'd like to hear your reasoning.

The init changes sound reasonable with that targetting. With Co/Fi targetting I'd probably want the De and Defender to fire at the same time.
Quote:
Originally Posted by isildurx View Post
It wouldn't be terrible. I've considered it but not "pulled the trigger". It would probably be an anti fi/co init 3. Then I would move the init of the ranger to 1 and the init of the defender to 2.
Why Fi/Co instead of Co/Fi? I'm not saying that's a bad thing, but I'd like to hear your reasoning.

The init changes sound reasonable with that targetting. With Co/Fi targetting I'd probably want the De and Defender to fire at the same time.

Quote:
Originally Posted by Kaiba View Post
No to 3 pods, we have ship stealing to make a 3rd pod class.
Agreed. Slowing down the start for a race's third pod class is a good idea. See also Zik Co.
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Last edited by Mzyxptlk; 17 Dec 2014 at 10:01.
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