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Unread 26 Dec 2009, 02:20   #122
Paisley
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Join Date: Jun 2005
Location: Paisley - Scotland
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Re: Congrats Apprime

Quote:
Originally Posted by lokken View Post
Really this is all about whether you value having a 100% watertight game or people playing the game as freely as they want to.
If it means preventing players freely cheating then I guess having a water tight game is the lesser of the 2 evils.

Quote:
Originally Posted by lokken View Post
Hardcoding is only a partial solution. Support planets can still attack and scan and no doubt will adapt by having purely attacking fleets to escort those in tag.
Scaning is fine as it isnt direct interference.
Difference with attacking is that the main planets will not likely share the capture of the roids with the support planets (afterall planets that are playing with a genuine/strategical mind surely wont say no to roids) and will recall them between eta 4 and eta 1 just watch a question of trend spotting.

Quote:
Originally Posted by lokken View Post
In my view we are better off having freedom as VNC is banned anyway.
VNC is wrong dont do it approach works greats.... Care to ask the audience? Care to phone a lith friend? What good is rules without effective deterents / disabling the means of abusing it happening in the first place.

Lack of consequences = repeat offending.

Quote:
Originally Posted by lokken View Post
Obviously it's very hard to detect but that doesn't mean we should destroy aspects of our gameplay to crack down on it.
The current approach doesn't seem to be cutting it.
Judging by some of the replies on PA forums there certainly seems to be a certain apathy in addressing cheating. I'm hardly overwelmed by the community spirit that certain Folk keep preaching on about.

Quote:
Originally Posted by lokken View Post
If you're opposed to support planets, I'd like to see how you classify one alliance defending another out of political and military necessity to win a war. Because if you stop that, then you're destroying a significant part of metagame.
Its no mistake.... it is out of tag defending.
However if the community want to look into the possibilities of setting up ingame options for alliance HCs to have agreements that would ignore the the +1 eta for sending out of tag defense.... Certainly worth exploring.
This would also have knock on effects with alliance tags limits and mergers.
You'll have on one hand super blocks, having fewer Tags also possibily having alliance 2nd and 3rd teams (if tag limits are still in place) playing as 1 alliance. I would forsee a greater problem with multing support planets (playing in the 2nd/3rd team alliance) then we have now ie even fi/co fleets being affected / same ship class out of your own specific tag defense now playing into this.

I would personally would like to exchange intel on the alliance defense page if there is uncovered incs put them up for retal. I seem to notice on the forums of complaints of not being able to land attacks unless you launch with several other fleets. Maybe not having inter ally defense would also help this issue?
Afterall it isnt your alliance that isnt getting the incs and the flak alliance (I wonder how VSN felt this round especially when there were the odd posters refering to the Asc/app block and seem to have left out poor VSN) as expendable.

Whilst I have nothing personal against HaNzl or Neroon... I certainly wont miss the who sent the most out of tag def arguements.
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