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Unread 21 May 2010, 00:35   #246
Shev
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Re: Alliance player limit

Quote:
Originally Posted by Sun_Tzu View Post
And so, you ask what the alternative would be? Well, it seems rather obvious, it would be to encourage proportionate attacking, and minimizing the damage done by disproportionate attacks upon smaller players. The solution then would be a variable salvage and cap formulae based on attacker and defender value. This presents a possible issue in that if it were based on total value usage, it would not enable the takedown of larger planets, and as such it should be based around a comparison between the largest single fleet value vs. the defending planets fleet value. As the attack grows more disproportionate, the cap becomes lower and the target is compensated by increasing salvage. However, with this system, no bash limit is needed any longer, as it's not beneficial to the top players to bash, nor is it hurtful to the smaller players to get bashed. Further, because it encourages proportionate fleets, it discourages attacking smaller targets, as it means a greater proportion of the fleet could not be used. So, instead it encourages proportionate attacking of bigger targets, and more attacks hitting more planets.
It sounds like it would encourage sending lots of cloaked fakes at low value planets who can't stay at home on the odd chance you've sent full fleet more than anything else.
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