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Unread 19 May 2010, 21:38   #224
Donar
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Join Date: Mar 2008
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Re: Alliance player limit

Quote:
Originally Posted by Sun_Tzu View Post
No...they simply have more value than you...

Should they perhaps be prohibited from growing? Don't bother, that's quite rhetorical, PA already does this by means of both HCT research and the extremely punishing way that roidcap is calced. Regardless, there's no reason to assume you should be able to attack a better alliance with more value and be allowed to land, just because you sent X amount of players fleets there. That's not a wargame, that's a sham, a farce, a joke.
He's not talking about the planet having more value. He's talking about how attacking a planet that's in an alliance with twice the fleets is simply harder to hit because they simply have more deffleets. Neither does he says he should have to land it, but there should be a chance to do so. Every race tends to have a gaping hole that 1 or 2 other races can exploit even if your value is lower. Can't see that happen with the tag limit we have now

and the thing about roidcap is fairly good it seems. keeps the profit from attacking a lower ranked/value planet to a minumum. Although it hasn't stopped bashing completely.
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