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Unread 1 Jul 2010, 19:05   #55
Gerbie2
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Join Date: Oct 2003
Location: Kingdom of the Netherlands
Posts: 220
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Re: If I could make three changes to Planetarion, they'd be .....

My suggestions are not original, but here they come (btw I can't count):


1. Galaxy defence page
Galaxies are the first place for new players to start interacting with other players. The galaxy status should be similar to the alliance defence page: show report eta, allow galmembers to share scans on attackers and show prelaunched ingal defence fleets.


2. Donations
Total donations you can receive should not be worth more than a small percentage of the value of a topxx player.


3. Change xp
XP should:
A. not reward crashing
B. gradually build up over time (Nowadays xp is totally decisive for the rankings in the early days while it slowly becomes meaningless later in the round.)
C. not be a burden when playing the game

XP should not be part of the bravery factor. The bravery factor is currently based on both value and score (value+xp). It can be based on value alone to remove xp from the formula. XP as part of the bravery factor means that the more xp you have the harder it gets to gain new xp. Likewise xp should also be removed from the salvage formula: there should be no penalty for having xp.

Implement a compensation factor that reduces xp for value lost in the attack (0 xp if value for stolen roids is less than value of lost ships - value of killed enemy ships). XP increases if the enemy fights and loses more than you do.

Cap xp to a % of your value, so you cannot gain lots of xp if you keep crashing. If you manage to increase your value over time, you can also gain more and more xp in each attack.

Make xp have some use in the game, eg. by giving it a small damage bonus like: damage*(1+10%*xp score/value)


4. Initial game setup
Limit preround setup and let people do more during the round, e.g.: change government, quests (such as suggested here), let people choose a different set of ships to research for Light, Medium and Heavy ships instead of having ships determined for each race. Perhaps even remove races altogether.


5. Paid sms notifications
Someone has to pay to keep the chimney smoking and pay for people working on the game. This is a feature people would be willing to pay for if it was just a few cents extra per message (50 msgs x 500 players x € 0,04 = € 1.000 extra income/round).
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