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Unread 28 Dec 2014, 10:33   #15
M0RPH3US
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Join Date: May 2008
Location: Germany
Posts: 968
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Re: m0rph3us R60 Stats

ok i added effs - ofc nothing close to final
guns for emp ships and e/r are pretty much random, as i got no idea how they will function without a bcalc, hoping for appoco to let me upload, play around and finish

Other changes i did:
Some target-switching to resolve the "Firing at own class as T1" Exceptions are fi class ships, however the one fi attack fleet is totally emp
Aswell i changed target of Phantom to FI (instead of CO), so Ter co is able to land on Xan
at the same time it will weaken a good xan setup, while improving a weaker TER one
Also i added some 3rd targets for off-roiding class ships (Xan, Zik and Etd) with low init, to make them worth building (for some)
Thief init lowered to fire before ETD Dealer
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m0rph3us formerly known as Bugz

"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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