Re: Changing the Covert Op's Tech Tree
How exactly do you prevent someone from creating a planet #2, building some ships with primarily pods, and never/rarely logging in again while stealing from planet #1? It is impossible to stop or catch cheaters 'farming' with covert ops. How do you differentiate between a farm and someone that simply lost interest after the initial setup?
That said, I do wish the Covert Op tree was changed - put something other than the terrible Asteroid operation first (Guard steal would be my personal preference, it's a nice risk/reward option), and move the Ship Covert op down one or two.
Also, reducing the minimum steal off of planets much smaller than yourself by a large margin should help reduce farming past the first week.
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