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Unread 6 Jan 2006, 18:30   #12
Monroe
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Join Date: Apr 2005
Posts: 1,289
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Re: Shortening Prelaunch

I tend to agree with furball, I can't see how shortening prelaunch times adds anything to the game, and it is potentially fatal to limited activity players. If allies are having activity problems they do have ways to enforce greater activity on their own, they don't need help from the PATeam. I havn't heard any complaints from players about prelaunch being to long, so why mess with it? Unless someone can come up with a compelling reason to change this feature, I say don't fix what ain't broke.
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