Thread: Research Labs
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Unread 20 Jun 2011, 04:13   #8
Influence
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Join Date: Mar 2007
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Re: Research Labs

The thought behind research is that you want it early on in the game. Reslabs currently give you 17-25 research points (depending on your race). The nature of constructions however is that it takes time to build them. As the round progresses research becomes less and less important. The current setup reflects this, as you only need 20% reslabs in the first 100-200 ticks and no extra ones later on.

For experienced players this means there is little change, but instead of building 8 to 14 reslabs early round, 3 or 4 would in most cases suffice.

If anything this would cancel out the research bonusses of governments, as 'construction focussed governments' can easily get away with building a few more reslabs in their startup, giving them the same research advantage as 'research focussed governments', and the construction bonus on top of that. This means re-working the way research labs work isn't something that can be done by itself, but would require attention to the whole bonus structure currently in place.

And i feel changing this will not help new players as new players don't know what the impact of researches is, so will either build way to many research labs, or way too few.
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