Thread: R66 ship stats
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Unread 1 Mar 2016, 10:01   #47
Sandvold
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Re: R66 ship stats

Quote:
Originally Posted by Tiamat101 View Post
M0 any stet of stats can be made into a super heavy fort setup, its just how many options are their, is fr/de the only viable fort or can cr/bs also fort as well. In this set BS cant really fort as it only targets 2 classes which means splitting value into more than 4 ships which makes you weak.

In PA there are 2 viable strats, Xp or Value of which can be played 2 ways.
Xp can be played with big attack fleets and small def fleets and just 2x/3x most of the round and not care about def/ holding roid value , usually works well with a high powered emp fleet + a high init kill ship in the other fleet. Or you can play MC Value sink which has been mostly nerfed by the PA staff.

Value can be played either in a fort set up where you can min-max your value so that every ship you build has a good matchup vs the attackers ratios usually benifiting from ingal eta def ships to force good calcs. Or you can play hyper Defensive where you have good dc's and strong def combo's in order to force recalls or retal with good fc's for value gains.

This is how PA works fundamentally You are doing one of those basic ideas. My point is saying this set of stats is too easy to fort i beg you to show me a set of stats in the past 15 rounds where you CANT fort because they will always exist and if the players are good enough they will do well. So to attack a set of stats for being too easy to fort just tells me that you are not creative and would rather just bash at Pat because you've even said that my set 2 rounds ago was the worst now you are saying this set is even worse than that? You either must have had your brain taken out and put back in or that's the only way you can analyze stats.
Downward firing, no posibility of ally def, so it is smart to put 5 ppl from same ally with same strat into a gal is something I say is a fort. I don't care if you split in 3-4-5 ships. As long as you have ships that only can def downwards it will be a fort.

No value play can be played as long as you have possibility of alliance def, which you don't have with most strategies in this set. Hell I've played value every round since i returned and not once forted. You have three options, fort value, random value and xp. This set removes random value altogether.

I wasn't particular fond of your set, but didn't think it was crap either. For random gals I acutally would say this set is interesting since you force galaxies to def eachother.

Lets look at the possible alliance stratgies which I already did for four, but I can throw in the other two as well to show why you would fort, aka 5 ppl from same ally.

FI ally (lets throw in zik so it's even an option to get some def)
Cutlass to outflak vs FI in ally (not very likely if you go FI)
Creds vs CO in ally
No def vs FR in ally
No def vs DE in ally
Forts give everything, but anti-co is the same

Co ally
Can outflak vs FI in ally
No def vs CO
Pulsar vs FR
Wraith vs DE
No difference forting or not

FR ally
Can outflak vs FI in ally (except mass Cutlass)
No def vs CO in ally
No def vs FR in ally
Scarab vs DE in ally
Forting gives em everything - anti-BS

DE ally
Can outflak FI
No def vs CO
Pulsar vs FR
Bomber vs DE
Forting gives them everything, but same problem with FI

CR ally
Can outflak vs FI
Creditor vs CO
No def vs FR
No def vs DE
Gives them everything if they fort

BS ally
Can outflak vs FI
No def vs CO
No def vs FR
Scarab vs DE
Gives them everything except anti-fr

Forting 4-5 from each alliance gives you an huge advantage with every strategy except going CO. Going CO is to weak to go a full alliance on your own, since it got to many holes for value play. For xp on the other hand it works.

So downward firing and it's an advantage to fort. It's not been this bad in the other sets
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