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Unread 2 Dec 2014, 12:20   #42
Motti
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Join Date: Oct 2012
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Re: Limited jumpgates on alliances.

Quote:
Originally Posted by Gen_Chaos View Post
I don't understand why the admins saw the need early on in this game to make it impossible for bashing to occur on a planet basis, but are so blind as to the damage it does when allowed on an alliance basis. There is just no way it should be possible to attack 60 planets with 150 fleets and not enable allied defense to operate within the same eta. Anybody who is not a junkie for this game, looking at it fresh, would be amazed that alliance gangbanging still happens, and what's more, is actually REQUIRED to win.

The fundamental question is, what makes the game more fun to play for people other than spec monkeys who love to solve the puzzle created each round by badly tweaked specs... where u can wind up with nothing but a fi fleet, 100 mil centers, 800k value and 5mil score? The round becomes just a math problem to solve and does not resemble the fun war simulation game it started as many years ago.

Being like this, it cannot attract new or returning players.

Certainly creating an intelligent bash limit for allies would be one answer, and also allowing allied planets to defend at the same eta at attacking planets. Doh, seems fundamental to finally end the practice of ganging which has dominated the game since the start.

Apparently the game owners like it set up as a game that only blockers can win, and wherein blocking is not an option but a necessity of survival.

There are two camps of people who play the game still. The ones who like it the way it is now, and the ones who want it to go back to being something that resembles a more balanced warfare game in which races are all potentially viable, not everything is hidden/faked and cloaked, and PLEASE do away with the stupid mil centers, which are just basically a legal cheat.

Those players want to see a Retro Pa round with multiple class targeting, mil scans, fewer pod classes, no mil centers, reduce the importance of xp so that people don't game the system, and just real strategy being important rather than solving the spec riddles.

How many people want to see Retro Pa for at least 1-2 rounds so the rest of us can finally have some fun? Please yell out.

You know, the people who pay their credits to get a game of war strategy and viable multiple races etc. Gosh... how about just one round of a return to 3-tick attacks and multi-tick defense options. I know that's just crazy talk but gawd was that fun. We see every possible idiotic variation of the specs except the ones that might really be fun to return to, at least temporarily.
Well, we can currently defend other tags, just not with the -1 ETA advantage.

Solution is either defend with lower class ships, or prelaunch - either is rather effective if done.

I don't believe ETA advantage for allied tags would benefit much for the game, you would simply indirectly increase tag size.

Main tag + support tag + cousin tag + whatever ally u manage to NAP.

The main problem of getting additional defence fleets from another tag is not the ETA disadvantage, it is the simple fact of members really not giving a shit about someone in some allied tag most of the time.

It is difficult enough to find people bothering to defend within your own alliance, even harder to get them to def some planet in some other alliance.
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