Re: Dynamic salvage - a way to retain players?
We all know that score means **** all. Anyway, lets not get into petty squabbles. The fact is, we have bash limits and xp in place to help new and small players already. However, as I said, score counts for nothing - and xp only promotes score. We need to help new players keep their value so that they can continue roiding.
P.S. I cba to find it, but IIRC, Kal already dismissed this idea?
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Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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